12/6/2023 0 Comments Diablo 2 remake too hard![]() ![]() ![]() When it came to the development of Immortals of Aveum, that shared experience has only enhanced the project and helped elevate it to new levels. “We were able to figure out how to communicate very effectively during that time and how to keep developing for a good, two and a half years out of the five, and critical years too.” Imagining Aveumĭespite being a new studio, Ascendant Studio boasts a great many industry veterans among its ranks, with developers having worked on Call of Duty titles, Bioshock and Robbins himself being one of the creative directors behind the original Dead Space (of which its 2023 remake has seen itself emerge as a game of the year contender). “Covid was certainly a challenging time,” Robbins recounts, “but we were able to keep that creative spirit alive, even though we were working remotely.” But, Ascendant grabbed the bull by the horns and continued to develop Immortals of Aveum. ![]() When it came to developing a AAA title during an unprecedented pandemic, a new studio could easily have buckled under the pressure. “It's been five years of really hard work through very trying circumstances and to be on the other end of it with a beautiful game that I am so proud of and is so fun to play, it is everything I wanted it to be.” With years of hard work about to reach a finish line, it was bound to bring out a lot of emotion in himself and the team at Ascendant Studios. With Immortals of Aveum so close to release, the first question we had for Bret was about how he’s feeling. ![]()
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